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Drifters - Unreal Engine Game & Teaser Production 

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Teaser


Drifters is a game project set in the world of Aevitas, developed entirely with Unreal Engine. The project includes both a cinematic teaser and a playable game experience, designed and produced within a real-time pipeline.

Our work covered the full production spectrum, from creative direction to technical implementation, including:

  • Character modeling, rigging, and animation

  • Asset modeling and texturing

  • Environment creation and set dressing

  • Rendering and compositing

  • Gameplay programming

  • Network programming for online multiplayer

  • Game design and systems design

This project highlights our ability to handle end-to-end game development and real-time cinematic production, combining artistic creation with technical depth inside Unreal Engine.

Team

Nicolas Counil

Project Manager

Oversees project planning, coordination, and delivery across teams. Ensures timelines, resources, and communication are aligned to meet creative and technical goals.

Valentin Lannes

Lead Environment Artist

Defines the visual direction of environments and ensures artistic consistency. Guides the environment team while collaborating closely with design and technical departments.

Rayan Fayard

Character Artist

Designs and produces characters from concept to final asset. Responsible for modeling, texturing, and ensuring characters meet artistic and technical requirements.

Guillaume Savornin

Environment Artist

Creates high-quality 3D environments, assets, and set dressing. Focuses on composition, lighting, and optimization within real-time engines.

Tristan Ramirez De Ribas

Game developer

Implements gameplay systems, mechanics, and tools. Works closely with designers and artists to bring interactive experiences to life.

Romain Giner

Directeur financier

Implements gameplay systems, mechanics, and tools. Works closely with designers and artists to bring interactive experiences to life.

Jérome Druaud

Rigging & Character Animation

Builds character rigs and produces animations for gameplay and cinematics. Ensures smooth, expressive motion while maintaining technical performance.

Nathan Mercier

intern Environment & Cinematic artist

Assists in creating environments and cinematic content under supervision. Learns real-time workflows, lighting, and composition within Unreal Engine.

Louna Garcia

intern Environment & character artist

Supports the production of environment and character assets. Develops skills in modeling, texturing, and real-time integration through hands-on experience.