Teaser
Drifters is a game project set in the world of Aevitas, developed entirely with Unreal Engine. The project includes both a cinematic teaser and a playable game experience, designed and produced within a real-time pipeline.
Our work covered the full production spectrum, from creative direction to technical implementation, including:
Character modeling, rigging, and animation
Asset modeling and texturing
Environment creation and set dressing
Rendering and compositing
Gameplay programming
Network programming for online multiplayer
Game design and systems design
This project highlights our ability to handle end-to-end game development and real-time cinematic production, combining artistic creation with technical depth inside Unreal Engine.
Team
Nicolas Counil
Project Manager
Oversees project planning, coordination, and delivery across teams. Ensures timelines, resources, and communication are aligned to meet creative and technical goals.
Valentin Lannes
Lead Environment Artist
Defines the visual direction of environments and ensures artistic consistency. Guides the environment team while collaborating closely with design and technical departments.
Rayan Fayard
Character Artist
Designs and produces characters from concept to final asset. Responsible for modeling, texturing, and ensuring characters meet artistic and technical requirements.
Guillaume Savornin
Environment Artist
Creates high-quality 3D environments, assets, and set dressing. Focuses on composition, lighting, and optimization within real-time engines.
Tristan Ramirez De Ribas
Game developer
Implements gameplay systems, mechanics, and tools. Works closely with designers and artists to bring interactive experiences to life.
Romain Giner
Directeur financier
Implements gameplay systems, mechanics, and tools. Works closely with designers and artists to bring interactive experiences to life.
Jérome Druaud
Rigging & Character Animation
Builds character rigs and produces animations for gameplay and cinematics. Ensures smooth, expressive motion while maintaining technical performance.
Nathan Mercier
intern Environment & Cinematic artist
Assists in creating environments and cinematic content under supervision. Learns real-time workflows, lighting, and composition within Unreal Engine.
Louna Garcia
intern Environment & character artist
Supports the production of environment and character assets. Develops skills in modeling, texturing, and real-time integration through hands-on experience.









